Please please allow one-way collisions

Discuss suggestions to improve the Axel library.

Please please allow one-way collisions

Postby IQpierce » Sun Apr 20, 2014 9:44 am

I'm doing my second platformer project in Axel and I just reimplemented one-way platforms for the second time (copied/pasted some code from Flixel mostly). Please please add this to the engine itself, it's like the third thing you want in any platformer. Worst of all, the tilemap class makes it looks like it has support for it, and then it totally doesn't work, which wasted a lot of my time.
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Re: Please please allow one-way collisions

Postby Arkeus » Sun Apr 20, 2014 9:54 am

Hmm, I've used Axel's one way collision a few times successfully. Perhaps something I've done recently broke it. I'll take a look when I get a chance.


I see some problems with side-specific collisions when not using oneWay, but with oneWay I don't currently have any issues. Eg:

Code: Select all
tile.collision = AxEntity.TOP;
tile.oneWay = true;
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