
Sort of like a tangram in reverse. Instead of trying to fill in desired shape, you are filling the surrounding area.
The player uses the mouse to define the normal of a partitioning line. The space in front of the line gets filled in or inverted if it is already color.
This idea is still in the works. The image above sort of illustrates the game if there was no inversion.
The main goal of the game would be to complete the puzzle under X number of partitions.