Toth wrote:Ohh i see^^
Thanks for the quick answer.
I was reading some posts in the OUYA dev forum, and someone said about "direct is better if using something like starling"
So i wanted to test all the other ways with Axel.
@arkeus: Do you have any plans to make or port your games to OUYA? I think that Axel would be a great option to work on OUYA.
Yeah, definitely. I don't know which ones, or if I'd do it for new ones (I definitely want to make Diamond Hollow 3 in Axel and make it Ouya compatible). And doing it would help me improve Axel to make it more friendly towards working with Ouya (I'm sure there's some things that could be improved in terms of making it easier to develop for a console-like system).
In terms of the original question, and regarding "direct is better if using something like starling", I think they meant that direct is what you use when using stage3d (starling is just the most popular stage3d library). And since axel uses stage3d in the same way, it's the way to go when using Axel (I think it's the only way that embedded flash games using Axel will work on the web, though I'm not sure about air/mobile, since my experience with that so far is very limited).