Pivot doesn't work properly with AxCloud

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Pivot doesn't work properly with AxCloud

Postby IQpierce » Sun Apr 13, 2014 6:51 pm


I love Axel! But I nearly tore my hair out over this one!

Although it looks like pivot and angle are both taken into account in some way in the AxCloud.build() function, pivot itself doesn't seem to be used to set the origin of rotation for the sprite, so the origin is always the 0,0 point of the sprite.

It would be nice to have a cloud of objects rotating about their center! (Even if it was a simple as having a rotateAboutCenter flag.)

Maybe I'll try to dig deeper into this drawing logic and make this work myself. Thought I'd point out that this functionality was lacking, though.
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