Discuss suggestions to improve the Axel library.
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- AxCache.texture accept bitmaps
by Rhuno » Thu Sep 04, 2014 8:08 am
- 1 Replies
- 3974 Views
- Last post by Arkeus
Thu Sep 04, 2014 6:21 pm
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- Please please allow one-way collisions
by IQpierce » Sun Apr 20, 2014 9:44 am
- 1 Replies
- 3757 Views
- Last post by Arkeus
Sun Apr 20, 2014 9:54 am
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- Extend the ability of Sprite-Shaders
by tharo » Thu Jun 27, 2013 11:58 pm
- 1 Replies
- 3588 Views
- Last post by Arkeus
Fri Feb 21, 2014 8:38 pm
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- Improving the collision system
by Yorwba » Fri Aug 10, 2012 8:18 am
- 4 Replies
- 6608 Views
- Last post by raniadoll
Mon Aug 12, 2013 8:45 pm
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- Animation Fallbacks
by tharo » Sun Jun 16, 2013 4:54 am
- 1 Replies
- 3178 Views
- Last post by Arkeus
Sun Jun 16, 2013 11:30 am
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- AxGroup.destroy();
by Ramontique » Thu May 30, 2013 9:44 pm
- 1 Replies
- 3304 Views
- Last post by Arkeus
Thu May 30, 2013 10:03 pm
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- worldbounds flicker party
by tharo » Sat Apr 06, 2013 10:48 am
- 1 Replies
- 3427 Views
- Last post by Arkeus
Sat Apr 06, 2013 3:11 pm
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- Tilemap.build issue
by tharo » Sun Mar 31, 2013 10:22 am
- 1 Replies
- 3682 Views
- Last post by tharo
Sun Mar 31, 2013 12:36 pm
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- Tilemap.build
by tharo » Fri Mar 29, 2013 4:37 am
- 1 Replies
- 3254 Views
- Last post by Arkeus
Fri Mar 29, 2013 11:24 am
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- Fixed-Framerate
by EMebane » Wed Mar 06, 2013 2:55 pm
- 1 Replies
- 3314 Views
- Last post by Arkeus
Wed Mar 06, 2013 7:32 pm
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- More advanced collision code for Axel
by eatjason » Mon Feb 25, 2013 9:21 am
- 0 Replies
- 3063 Views
- Last post by eatjason
Mon Feb 25, 2013 9:21 am
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- [ AxSprite / AxAnimation isFinished flag ]
by stiegosaurus » Tue Jul 10, 2012 10:13 am
- 3 Replies
- 4874 Views
- Last post by Arkeus
Mon Feb 25, 2013 4:17 am
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- Unpremultiply PNG alpha
by Bennett » Fri Feb 22, 2013 6:42 am
- 7 Replies
- 8674 Views
- Last post by Bennett
Sat Feb 23, 2013 12:18 am
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- What about smoothing?
by x10der » Mon Jul 23, 2012 5:27 am
- 3 Replies
- 5480 Views
- Last post by Bennett
Fri Feb 22, 2013 6:45 am
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- Effecting Timescale / Slow motion with Axel
by benje » Tue Jan 29, 2013 5:20 am
- 2 Replies
- 4405 Views
- Last post by benje
Fri Feb 01, 2013 5:21 am
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- onPause / onResume for states
by Rhuno » Mon Aug 13, 2012 11:54 am
- 4 Replies
- 6402 Views
- Last post by Arkeus
Thu Nov 22, 2012 2:46 am
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- Thinking about viewWidth/viewHeight
by isidoro » Wed Oct 10, 2012 1:09 am
- 0 Replies
- 3344 Views
- Last post by isidoro
Wed Oct 10, 2012 1:09 am
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- overlaps: AxSprite, AxGroup and AxCloud
by isidoro » Tue Oct 09, 2012 12:11 am
- 0 Replies
- 3152 Views
- Last post by isidoro
Tue Oct 09, 2012 12:11 am
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- Button status
by wgfunstorm » Sat Sep 29, 2012 3:31 am
- 0 Replies
- 3155 Views
- Last post by wgfunstorm
Sat Sep 29, 2012 3:31 am
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- Debug View Improvements: Bounding Boxes, Log Window
by wgfunstorm » Fri Sep 28, 2012 4:33 pm
- 0 Replies
- 3359 Views
- Last post by wgfunstorm
Fri Sep 28, 2012 4:33 pm
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- Great news this framework
by alchymi » Wed Apr 04, 2012 7:43 am
- 3 Replies
- 5399 Views
- Last post by feverkim
Fri Jun 29, 2012 8:32 am
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- AxTilemap.getTileAt(pX:int,pY:int)
by chamberlainpi » Sun Apr 22, 2012 8:12 pm
- 6 Replies
- 7486 Views
- Last post by KunoNoOni
Fri May 11, 2012 10:50 am
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- AxGroup: Does it error-handle circular reference?
by chamberlainpi » Fri May 04, 2012 6:28 pm
- 2 Replies
- 4198 Views
- Last post by chamberlainpi
Wed May 09, 2012 5:04 pm
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- AxTile.uvOffset + AxTile.uvBounds for Tile scroll animation
by chamberlainpi » Fri Apr 27, 2012 6:51 pm
- 10 Replies
- 10714 Views
- Last post by chamberlainpi
Thu May 03, 2012 7:31 pm
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- PERFORMANCE: Reuse of same Program3D throughout.
by chamberlainpi » Fri Apr 27, 2012 7:01 pm
- 2 Replies
- 4128 Views
- Last post by chamberlainpi
Fri Apr 27, 2012 7:29 pm
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